Object To File Function

1:34 AM

public static bool ObjectToFile(object _Object, string _FileName)
        {
            try
            {
                // create new memory stream
                System.IO.MemoryStream _MemoryStream = new System.IO.MemoryStream();

                // create new BinaryFormatter
                System.Runtime.Serialization.Formatters.Binary.BinaryFormatter _BinaryFormatter
                            = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter();

                // Serializes an object, or graph of connected objects, to the given stream.
                _BinaryFormatter.Serialize(_MemoryStream, _Object);

                // convert stream to byte array
                byte[] _ByteArray = _MemoryStream.ToArray();

                // Open file for writing
                //System.IO.FileStream _FileStream = new System.IO.FileStream(_FileName, System.IO.FileMode.Create, System.IO.FileAccess.Write);
                System.IO.FileStream _FileStream = new System.IO.FileStream(_FileName, FileMode.Create, FileAccess.Write);

                // Writes a block of bytes to this stream using data from a byte array.
                _FileStream.Write(_ByteArray, 0, _ByteArray.Length);
                
                // close file stream
                _FileStream.Close();

                // cleanup
                _MemoryStream.Close();
                _MemoryStream.Dispose();
                _MemoryStream = null;
                _ByteArray = null;

                return true;
            }
            catch (Exception _Exception)
            {
                // Error
                MessageBox.Show(_Exception.Message);
                Console.WriteLine("Exception caught in process: {0}", _Exception.ToString());
            }

            // Error occured, return null
            return false;
        }

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